Age of Empires IV will follow the standard four ages, four resources design that we have seen in the previous games according to creative director Adam Isgreen.
Age of Empires fans will have to wait until 2021 to get their hands on the much-anticipated, fourth major instalment in the iconic franchise. Until Age of Empires IV officially arrives, you can, of course, expect a lot of teases, screenshots, gameplay videos and details about the game. Today, we have interesting gameplay info coming from PCGamesN's interview with Age of Empires creative director Adam Isgreen and Shannon Loftis, head of World’s Edge, the brand new studio Microsoft set up to work on Age of Empires.
In the interview, Isgreen and Loftis revealed a bunch of new details and one of them is regarding the standard Age of Empires gameplay design, which as you may know includes four ages and four resources system.
For those unfamiliar with Age of Empires gameplay, the game has four agest to advance through and four key resources to harvest including gold, stone, wood and food. A pretty simple but smart design that made the game one of the most popular if not the most popular RTS of all time.
Isgreen basically confirmed that Age of Empires IV will keep the iconic design with minor adjustments. "Classically, Age of Empires games deviate a little [from each other], but we really love the model from number two. So yes, there are four resources and all the civilisations use them. Do they use them in the same way? Do they use them in the same order? Hmm, don’t know. You’ll have to find out," Isgreen said when asked about the model.
He added that these are the things that are quintessential and important for Age that had to be kept in the franchise. Furthermore, the idea of moving through ages is also in the game with additional improvements. This does not mean that there will be more ages, the number is still four, it's more about some civs that don't necessarily play by the four-age rule. "There are also new aspects to ageing up, from a presentation point of view, that no one has ever seen an RTS game before," Isgreen confirmed.