From Software and Activision have announced that their Sengoku themed action title Sekiro: Shadows Die Twice has sold 2 million copies since launch, while amassing the sort of Twitch figures that would put many bigger names to shame.
Having launched on 22 March 2019, Sekiro: Shadows Die Twice only took 10 days to sell 2 million copies, and although Activision mention PS4, Xbox One and PC as platforms, they didn't provide the exact split.
Sekiro: Shadows Die Twice has proven quite popular on Twitch as well, racking up 631 million minutes watched during the launch weekend.
In its first week on Twitch, this number rose to 1.1 billion minutes, and we suspect the second-week numbers won't be far behind.
Granted, the second week is when viewership traditionally drops, but we again suspect they won't do worse than Anthem, whose lavish promotional campaigns and even partnering with on the game's trailer produced measly 45,000 viewers.
Sekiro: Shadows Die Twice even managed to spark an interesting debate on whether difficulty should be a choice, or in human terms, that From Software should include an easy mode, for players uninterested in taking on the developer's traditionally painful learning curve, for the lack of a better term.
Indeed, the most faithful fans of From Software's work maintain that nothing should be touched, as the unified difficulty setting is what makes the company's games recognisable and unique.
Note that he revised his stance once the debate made it clear that accessibility and difficulty are two very different things, but he expressed full support to From Software not giving in.
After all, the difficulty settings don't seem to bother Sekiro: Shadows Die Twice's sales so far, do they?