Run fast, charge up, shoot the bad guys. Zeri, the Spark of Zaun, surges onto the Rift in patch 12.2! A patch that won't have its predecessors bugs, hopefully.
Starting off with Zeri's passive, Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself. Making Zeri a perfect counter to enchanters In bot lane, especially the likes of Lulu and Karma.
Her Q ability has a passive and an active effect. Passively, Zeri's basic attack deals magic damage, scales with AP, and is treated as an ability. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged, her next basic attack will slow and deal bonus damage. This ability is perfect for ADCs whose team has picked full AD.
Actively, Burst Fire shoots a burst of 7 rounds that deal physical damage to the first enemy hit. Burst Fire scales with AD and is treated as an attack, with the first round applying on-hit effects. Its cooldown matches Zeri’s basic attack timer.
On Zeri's W ability, she fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it fires a long-range laser from the point of impact.
With her E, Zeri dashes a short distance and energizes her next 3 casts of Burst Fire, causing them to pierce through enemies. She will vault over or grind along any terrain she dashes into, depending on the angle. Hitting a champion with an attack or ability reduces Spark Surge’s cooldown.
And, lastly, Zeri discharges a nova of electricity, damaging nearby enemies, and overcharges herself for a moderate duration. While overcharged, Zeri gains increased damage, Attack Speed, and Move Speed. Attacking enemy champions refreshes the overcharge duration and adds another stack of Move Speed. While overcharged, Burst Fire's damage concentrates into a faster triple shot that chains lightning between enemies.