Reports on Cyberpunk 2077 and its development keep getting worse and it doesn't get more scathing than Bloomberg's latest report, which really paints a horrible image of CD Projekt Red.
Perhaps unsurprisingly, the report kicks off with the reports of mandatory crunch, although this time it's specifically dated to the period of E3 2018, the one that gave us the timeless "No, you're breathtaking" Keanuism.
It turns out that the demo was almost entirely fake, as the underlying gameplay systems were still being finalised. Many thought that investing so much time and effort into the demo was months wasted on the actual development of Cyberpunk 2077, but CDPR thought otherwise.
That didn't prevent CDPR's employees from being crunched to death, though, as former audio programmer Adrian Jakubiak said, "There were times when I would crunch up to 13 hours a day — a little bit over that was my record probably — and I would do five days a week working like that."
It also came to light that Cyberpunk 2077's development, which technically started with the announcement in 2012, was completely reset in 2016 with the arrival of studio head Adam Badowski. This is where the game switched to the first-person perspective and even lead to departures of some high-profile developers.
Moreover, when CDPR announced the April 2020 launch date at E3 2019, most of the team was left wondering what the company's leadership was thinking about. According to internal estimates based on teams' progress, a safe bet would've been a 2022 release window.
As the news broke of Cyberpunk 2077 going gold, CDPR's team were still finding major bugs, and that's not even accounting for a host of smaller bugs and glitches.
You can find Bloomberg's report behind a paywall here .