Mike Laidlaw has recently been interviewed and he talked about the development of Dragon Age:Inquisition. Laidlaw admitted to certain parts of the game being "hollow" and if he could, he would try to remake it in Witcher 3's image.
Mike Laidlaw may not have been the actual creator of the Dragon Age series, as he credits David Gaider as the person who built the game's lore, he did note that he's feeling guilty for not being able to deliver game aspects shown during Inquisition demos.
For example, he mentioned that The Witcher 3 felt "more cinematic" than Dragon Age Inquisition thanks to side quests that didn't feel just like another item collection or species extermination chore. Inquisition suffered heavily in the pacing department, which was noticed by any player who every actually played the game.
Laidlaw described The Witcher 3's start as a perfectly paced one, with the flashbacks showing that Geralt loved Yennefer and is now out to find her in the world. Meanwhile, we all know that Inquisition started with an explosion that killed a pile of people players didn't know, or care about, except maybe Divine Justinia V. Even then, we only knew Justinia through Leliana's stories back in Dragon Age: Origins.
Laidlaw also touched the topic of promises BioWare failed to deliver, since the demo at PAX 2013 showcased interactions with environment, burning boats and keeps being under attack by enemy factions. He said that he feels very bad "about that PAX demo that had some features [BioWare] eventually had to cut" but also added that is the reality of development.
According the Laidlaw, this issue was mostly caused by developing the game for five platforms, but PlayStation 3 and Xbox 360 were "significantly older" than their next generation as well as the PC. This information wasn't publicly stated by anyone before, but now it spreads more light on EA's "the wider the audience, the more money we make" policy.
Laidlaw also indirectly confirmed that EA rushed BioWare into releasing the game before it could reach the prime state. No one saw that one coming, right? Anyway, Laidlaw noted that his "ideal marketing line would be three days before the game comes out, run a demo that's actually a final code and go". While this may not be a sound marketing strategy, you can notice the bitterness in that statement.
On top of that, he claims that the DLC "Jaws of Hakkon was [BioWare] attempting, just like in DA2, to say - okay, if we wanted to see story reintegrated into the game, what would that look like?". It is certainly painful to see that the series that spawned from the original game's amazing story ditched its greatest asset in order to attempt to maximise sales by rushing into the store shelves and forcing players to buy DLC if they wanted more "story".
This may be a fairly sized article, but it's only just a small excerpt out of the with Mike Laidlaw on Eurogamer. It's a good read, providing more insight into what happens behind EA's cash-laced curtains.