Ninja Theory are no strangers to sprawling scenes of epic proportions, but their next project is taking a different path, as Project: Mara is set in a single apartment.
Ninja Theory's co-founder Tameem Antoniades shed some light on the game in the latest episode of The Dreadnought Diaries, although the focus was more on the tech than the game itself.
"In the third episode of the 'Dreadnought Developer Diaries' we take a closer look at the art process behind Project: Mara, we see the various techniques and tools used by the team to capture reality and create our most ambitious and realistic game setting ever", the video description reads.
While the scope of Project: Mara may seem a bit narrower than we've come to expect from the studio behind Hellblade: Senua's Sacrifice, the realism Ninja Theory are aiming for most certainly isn't.
The team made sure the apartment is recreated to the last detail, and this includes materials, many of which have been in the works for months. Project: Mara's setting has been scanned and can be seen during the trailer as a point cloud.
The fact that Project: Mara is played in a smaller space works well towards the goal of ultimate realism, freeing up the team to focus on quality rather than quantity.
As you'll soon see in the video below, some of the renders are already impressive in this initial stage, and with Ninja Theory's reputation - it's certainly the one to look out for.
It's far too early to discuss the launch date of Project: Mara, or even whether it will make the final cut at the studio, but we expect more info pretty soon.