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Genshin Impact 2:2 weapon banner has officially been revealed

Published: 09:03, 11 October 2021
A screenshot from the game Genshin Impact
Genshin Impact - Bennet

The official Genshin Impact Twitter account has finally revealed the Weapon Banner for the upcoming first cycle of update 2.2. As per usual, the banner will feature two five-star and five four-star weapons.

Genshin Impact has taken the gaming industry by storm and the player base keeps growing by each day. The release of a new character is probably one of the most exciting events in the game for the majority of the community. The recent live stream has revealed pretty much all of the content that we will see in the upcoming 2.2 update.

Updates 2.0 and 2.1 have brought much-needed fresh content after all the previous banner re-runs which kind of felt like filler updates. After numerous new characters like Ayaka, Yoimiya, Raiden Shogun and Sara, we could expect a character drought for the foreseeable future.

The official Genshin Impact Twitter account has finally revealed the upcoming banner weapons for the first cycle of 2.2.

The banner will include the following five-star weapons:

  • Polar Star
  • Memory of Dust

We will apparently get these four-star weapons: 

  • Akuoumaru
  • Rust
  • Favonius Sword
  • Favonius Lance
  • Eye of Perception

Tartaglia, better known as Childe, is one of the strongest DPS characters in the game right now and he can also be used as a sub-DPS. He's a very cool and diverse character thanks to his ability to constantly switch between melee and ranged attacks. Unlike Venti who's playstyle revolves around using his Burst and letting the DPS characters do the hard work, Childe has a much bigger learning curve.

miHoYo Official concept art photo from Genshin Impact region Liyue Genshin Impact - Liyue

It's safe to say that he's probably one of the hardest characters in the game right now thanks to his diverse playstyle and cooldown management. This can actually be a good thing since it's not uncommon for most DPS characters to become a bit monotonous. If we exclude all the elemental reaction combos made by all of your party members, the fighting mechanics of one character are very simple.

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