Here are some new Attribute Point Cost changes coming to EA Sports FC 27 for various Archetype Positions. These will help better balance out each Archetype.
After analyzing the game for some time they found some Attributes that were mis-classified. Which led to them changing some Attribute costs. This will also allow players to no longer have to spend AP on Attacking Positioning when unlocking Archetype Specializations.
Players will be required to re allocate there Archetype Attribute Points once this patch comes out.
When will FC 27 Archetype Update Be Released?
You can expect the patch to come out on or before October 22nd, 2026 at 2:00 AM PT. Although you will have to spend your Attribute Points again you will keep your current Archetype Levels.
EA will provide the following rewards to players who have previously created a Pro:
- 5000 Club Coins
- 1.75x AXP Multiplier For 6 Games
Why Are They Changing Attribute Costs?
This will allow for the game to be more balanced. EA stated that they found some mis-classified attributes which led to incorrect attribute costs. By removing Attacking Positioning from having to spend AP on for Archetype Specializations it will allow players to spend their AP on other attributes.
Here are some of the changes EA is making to Attribute Costs for Goalkeepers, Defenders, Midfielders and Attackers.
Goalkeepers
Shot Stopper
- Increased cost: Acceleration, Short Passing, GK Positioning
- Decreased cost: GK Reflexes
Sweeper Keeper
- Increased cost: Vision, Ball Control, Long Passing, GK Kicking, GK Reflexes
- Decreased cost: GK Positioning
Defenders
Progressor
- Increased cost: Composure, Long Passing, Defensive Awareness, Standing Tackle
- Decreased cost: Ball Control
Boss
- Increased cost: Strength, Heading Accuracy, Sliding Tackle
- Decreased cost: None
Marauder
- Increased cost: Acceleration, Balance, Interceptions, Dribbling
- Decreased cost: Stamina, Crossing
Midfielders
Disruptor
- Increased cost: Sprint Speed, Crossing, Sliding Tackle
- Decreased cost: Aggression, Standing Tackle
Recycler
- Increased cost: Acceleration, Stamina, Aggression, Shot Power, Standing Tackle
- Decreased cost: Strength, Interceptions, Defensive Awareness
Maestro
- Increased cost: Strength, Interceptions, Short Passing, Defensive Awareness, Long Shots
- Decreased cost: Agility, Reactions, Ball Control, Long Passing
Creator
- Increased cost: Agility, Reactions, Composure, Ball Control, Long Passing
- Decreased cost: Dribbling, Long Shots, Curve
Attackers
Spark
- Increased cost: Vision, Dribbling, Short Passing, Long Shots, Curve
- Decreased cost: Sprint Speed, Agility
Magician
- Increased cost: Balance, Composure, Vision, Shot Power, Volleys
- Decreased cost: Acceleration, Short Passing, Curve
Finisher
- Increased cost: Acceleration, Sprint Speed, Agility, Vision, Ball Control, Dribbling
- Decreased cost: Reactions, Composure, Finishing, Volleys
Target
- Increased cost: Acceleration, Ball Control, Finishing, Short Passing, Curve
- Decreased cost: Jumping, Strength, Heading Accuracy
What Players Need to Do
After the patch has been deployed players should go back to their Archetype and reallocate their Attribute Points. No levels or AP will be deducted from your current build but you will have to allocate them to how you want to play.
By implementing this at the start of the season EA can allow players to have a fair base when playing with their chosen Player Archetype during the course of the year.
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