In a podcast with GameStar.de, CD Projekt Red's quest designer Philipp Weber said that the new mechanics in Cyberpunk 2077 often give three to five options to solve a quest which naturally makes the quests more complex in some areas.
One of the most anticipated games in the last few years, Cyberpunk 2077 will make another appereance at this year's E3 expo, but until then, CD Projekt Red are unlikely to share new details about their upcoming sci-fi shooter RPG.
Of course, this doesn't mean that every now and then, we don't get some tiny bits of info from Cyberpunk 2077 Twitter or Facebook and sometimes even from some of the staff members that are currently busy with the game.
This time, new details about Cyberpunk 2077 are coming from Philipp Weber, who is a Quest Designer at CD Projekt Red. In a podcast with a German gaming website GameStar.de, Weber shed some light at quest complexity and how new gameplay features in Cyberpunk 2077 are affecting the overall depth of the quest design.
Weber said that as a quest designer, he has to consider a different set of opportunities that the game offers. Features like Netrunning Skills or others will often give players three to five ways to solve a quest of challenges within a quest in some scenarios.
According to Weber, these new additions will naturally make quest design more complex in some areas and it's great fun to create them.
For example, in one of the quests, the player will have to drop the guns and different scenarios have been designed when the player gives away his weapon, but then somebody mentioned that some players would insist not to drop the gun. Therefore, the whole quest needed to be reworked with new options.
It looks like Weber is talking about the Going Pro quest from Cyberpunk 2077 gameplay footage, where the protagonist V and her buddy Jackie need to get the Spider Bot from the Malestorm gang.
In the gameplay, the player is presented with three options, including the one to drop down the guns instead of dealing with the situation in Rambo style.
CD Project Red
Weber concluded by saying that the overall quality of quests in Cyberpunk 2077 will be better when compared to the Witcher 3 because the organisation within the team got improved. For example, the use of the witcher sense was too often a central element in many quests which at the time of designing a single quest designer could not notice.