Just when you think CDPR's crunch story has faded, it comes back, as the company's CEO Adam Kicinski now apologised to Cyberpunk 2077 developers over 'utterly bad' comments he made in the latest investor conference call.
Much like the earlier crunch reports, CDPR's promise of no-crunch policy included, the news was reported by Bloomberg's Jason Schreier, who has been pretty vocal about all the perceived wrongs during the development of easily the hottest game of 2020.
Anyway, in Kicinski's investor call meeting, he said, "Regarding crunch; actually, it's not that bad - and never was. Of course it's a story that has been picked up by the media, and some people have been crunching heavily, but a large part of the team is not crunching at all since they have finished their work; it's mostly about Q&A and engineers, programmers - but it's not that heavy; of course, it will be extended a bit, but we have feedback from the team; they're happy about the extra three weeks, so we don't see any threats regarding crunch."
Now, you don't have to be a Cyberpunk 2077 dev to know that this is pretty far from the truth, because it's been revealed that CDPR instated mandatory crunch until the game is finished.
And it appears Kicinski has come to regret his comments, as his latest company email, also uncovered by Schreier, says the following:
"From the bottom of my heart, I would like to apologize to everyone for what I said during Tuesday's investor conference call. I had not wanted to comment on crunch, yet I still did, and I did it in a demeaning and harmful way. Truth be told, it's only now, when the stress connected with the delay decision and the call itself is lifting, that I'm fully realising the true extent of my words."
Kicinski said that his words were not only "unfortunate" - he called them "utterly bad" and apologised to everyone in CDPR.