
Pragmata: How to Find the REM in Warehouse
The REM in the Warehouse is visible through the glass the moment you arrive. Getting to it means using the area's own box-moving mechanic against itself.
APRIL 27Asmir is a Guides writer and Reviews Editor at AltChar. He's an English Language and Literature graduate and a die-hard fan of Manchester United. He started as a PC gamer but now values his PlayStation 5 and Xbox Series S more than anything else.
In addition to writing all kinds of reviews for AltChar, Asmir also loves grinding games for guides so you'll see plenty of "How to" and "Where to" pieces on this page.
Asmir started his gaming career a long time ago, but his first and biggest love is the Prince of Persia: The Sands of Time trilogy. He is a huge fan of Assassin's Creed games, God of War, and all other story-related action adventure RPGs too. Lately, he has discovered a passion for Souls-like games, and he is also a trophy hunter, with 59 PS Platinum trophies in his possession.
Wanna talk to Asmir about one of his reviews or thank him for a guide you found helpful? You can reach him via X or email: asmir.kovacevic@altchar.com

The REM in the Warehouse is visible through the glass the moment you arrive. Getting to it means using the area's own box-moving mechanic against itself.
APRIL 27
Those two boxes sitting behind red crystal deposits in the Business District are not bugged or locked away permanently. You just need an ability you won't have for a good while yet.
APRIL 27
Sweeper bots are skittish, fast, and will vanish if you give them the chance. One in Mass Production Array is your best shot at pinning one down, especially if you come back once your hacking abilities are properly upgraded.
APRIL 24
The REM in Regolith Lab shows up on your scanner almost immediately. A holo-wall you could easily walk straight past is the only thing standing between you and it.
APRIL 24
Central Port spreads its three Mini Cabins across three different sub-areas, and not one of them is at eye level. Bring your patience and your neck muscles.
APRIL 24
Luna Abyss is unlike anything I have played before, and after spending time with its preview build, I find myself genuinely struggling to wait for the full release.
APRIL 23
Three Mini Cabins spread across three distinct sub-areas. One is hiding behind a door you walk straight past, one is on a crane so high up you'd never think to look, and one is tucked under a dome you only reach late in the area.
APRIL 22
The trophy description says 'repel the LunaDigger'. What it actually means is kill one, and the game won't tell you which one counts or how to do it without taking a beating. Here's a method that keeps the risk manageable.
APRIL 21
The REM in Mine Entrance is visible from inside the building, but getting to it means heading back outside into low gravity and resisting the urge to keep climbing when the stairs fall apart beneath you.
APRIL 21
Three Mini Cabin figurines spread across two sub-areas. One requires a bit of climbing, one is tucked inside a container, and one sits up in a tree you'll only spot if you think to look up.
APRIL 20
Vampire Crawlers is a well-constructed dungeon looter with quite an engaging card combat system, let down by repetitiveness that arrives a little too soon and a complete absence of any story whatsoever.
APRIL 20
his REM is sitting in plain sight from the moment you arrive. The trees in the way are the only thing standing between you and it, and clearing them is the whole point of being here.
APRIL 18