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Fallout 76: system requirements, beta start date, how to get in

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Picture of four people in Power Armour watching a nuclear explosion
Fallout 76

Bethesda's Fallout 76 multiplayer experiment is almost ready. The beloved post-apocalyptic franchise will be dipping its hind legs into the games-as-a-service pool in late November and beta tests start as soon as 23 October 2018 for some.

Even in a day and age where testing barely stable software products, also known as Bethesda games, is considered a privilege worthy of monetary compensation Fallout 76's upcoming beta still stands out.

Bethesda are of course looking to incentivise pre-orders by directly tieing their beta test phase to blind purchases, and somehow failing to provide customers with any official system specs.

Before you go around digging for speculation, we have narrowed down some worst case scenario system specs for the Fallout-but-not-really-because-multiplayer release. When the big boys fail to provide, AltChar starts doing some jury rigging.

MINIMUM

  • GPU: Nvidia GTX 780Ti / AMD R9 290X
  • CPU: i5-2500K / FX-9590
  • RAM: 8GB
  • OS: Windows 7/8/10 (64-bit)
  • STORAGE: 50GB

RECOMMENDED

  • GPU: Nvidia GTX 1060 / AMD RX 580
  • CPU: i5-4950 / Ryzen 3 1200x
  • RAM: 8GB
  • OS: Windows 7/8/10 (64-bit)
  • STORAGE: 50GB

Those are the minimum specs we came up with after doing some science, which essentially means we stared at benchmarks for a few hours.

The logic here is that Fallout 76 will have to be quite a bit prettier than its by now 3 years old predecessor. MountainMan mentioned something about "16 times the detail" at this year's E3 presentation of the project, so it's relatively safe to assume that what used to be recommended specs for Fallout 4 are by now quite minimal for reasonable framerates in Fallout 76. 

BethesdaPicture of three people looking at Appalachia in Fallout 76Fallout 76

The recommended specs are a best guess at what we presume to be a just a tad more beefy than a CPU-bottlenecked PC equivalent of an Xbox One X.

The train of thought here runs on the assumption that most optimisation efforts will be centred around this particular device, not only because it makes for a nice continuation of Bethesda's and Microsoft's Fallout love affair dating back to the 360, but also because there is no point in going beyond as modders will polish the game up as soon as the post-launch PC mod support promise is fulfilled.

Do keep in mind that these are rough estimates, but they are still better than what Bethesda provided, which is nothing.

In case you feel adventurous and go on to pre-order without knowing if you are tall enough for the ride, you may get to play as soon as 23 October 2018 if you own an Xbox, while everyone else will have to gawk at the double inconvenience of being forced into a delayed exclusive situation for what amounts to a glorified stress test. PC and PlayStation 4 customers get to test on 30 October 2018.

The more observant among you may have picked up on the fact that there are only two weeks between the start of general testing and the game's 15 November 2018 launch date. If this fills you with confidence then all you need to do is follow the steps from the screencap bellow. Or go here.

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