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What is fixed in GTA Trilogy's Definitive edition patch 1.03?

Published: 14:03, 01 December 2021

Rumors say that Rockstar took matters in their own hands and that patches are actually done indoors instead of being outsourced. What does that mean for the future of the game ?

Rockstar's GTA: The Trilogy Definitive edition was released less than 3 weeks ago and we already have 3 released major patches for the game. Usually, that would be very concerning (Cyberpunk Vietnam flashbacks) for players but in this case, there are suggestions that Rockstar is maybe on a redemption arc.

Earlier this month, players noticed Indian companies in the Trilogy credits which led them to believe that Rockstar outsourced the development of games. That would explain not just major issues/bugs but also a huge amount of misspelt basic English words throughout the game world. They basically became the company they made fun of in GTA V:

I see it, there's two great evils that bedevil American capitalism of the kind you practice: Number one is outsourcing. You paid a private company to do your dirty work, and then you under paid that company because you thought you were big enough and bad enough that you didn't have to play by the rules.

But player's response to patches have been mostly positive, meaning that issues are being resolved one by one. That would either mean that the company that developed the game learned how to program overnight, or Rockstar took the matters into their own hands

As for general improvements, stability on all platforms should be significantly better. Mentioned misspells in art/signage are also fixed along with indoor rain, so if you wanted to recreate a memorable ending of Solaris, too bad, that ship has sailed. The cinematic camera is also back, so expect a storm of fresh youtube cinematic clips in the following weeks.

Comparison of rain before and after patch 1.03 Comparison of rain before and after patch 1.03

GTA San Andreas Changes

Fog and clouds make a return to GTA San Andreas. This does make the game look better however the feeling of how small the map actually does prevail if you fly a jet at a high altitude.  They also fixed a lot of CJ body issues both in cutscenes and during gameplay. They added the missing bridge in Shady Creeks so that mission can now be completed regularly.

Fog addition to GTA: SA Fog addition to GTA San Andreas

GTA Vice City Changes

GTA Vice City got its radio issues fixed. Numerous vehicle and object texture issues have also been fixed. The game should no longer crash during Mission Dam and Blast or during retrying a checkpoint during the mission Ice Cold Killa. The mini-map should also rotate now and not have icons popping out.

Cinematic camera Cinematic camera

GTA III Changes

GTA III had the lowest number of issues resolved in this patch. UI is no longer overlapping during taxi and vigilante missions which is nice, and rain & grass can no longer be seen indoors.

Minimap fixed Mini map fixed

PC gamers will be pleased to hear that the game layout of all games has been fixed for ultra-wide monitors.

The full list of fixed can be found on this link  here .

Overall, a solid effort was done in these three weeks by Rockstar but they have a looooong road ahead, not just to extinguish the bad release, but also to make the game not only playable (which should come by default), but an enjoyment. Especially considering they threatened to sue modders who remastered their games better than themselves. That wound will need much more patches to heal.

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