Fans of rhythm FPS games will be sad to hear that Metal: Hellsinger originally scheduled to launch in 2021, has been delayed into 2022. The game will need to spend more time behind the studio's closed doors due to the simple fact that its concept tickled the imagination of many and set the expectation rating to "pretty high".
Metal: Hellsinger is an FPS game in which the player travels through Hell accompanied by amazing vocals of artists such as Alissa White-Gluz (Arch Enemy), Tatiana Shmayluk (Jinjer), and Mikael Stanne (Dark Tranquillity). It was first announced on a pleasant early-summer day in June 2020 and quickly managed to capture the hearts and imaginations of gamers and pique the interests of AltChar's staff.
Metal: Hellsinger's use of layered tracks is still one huge selling point and the fans are excited to hear each level's own song, divided into said layers. It's up to the players to get the entire song to play as their performance directly influences how many new layers get performed. Individual levels start off with atmospheric background music that gets mixed with additional layers of awesome, only to crescendo in full-blown metal anthems.
The project is led by Executive Producer Shila Vikström and Creative Director David Goldfarb. Goldfarb was Lead Designer of Battlefield: Bad Company 2 and Battlefield 3, as well as Game Director of Payday 2.
Metal: Hellsinger will be available on PC, PlayStation 5 and Xbox Series X|S when it launches in 2022.






















