NetEase Games has launched Marvel Rivals with 38 characters in the roster, with each character being popular figures from different Marvel comics and media. To keep their gameplay loop fresh and the character pool in a balanced state, NetEase Games introduced Team-Ups.
Team-Ups have since become one of Marvel Rivals' core gameplay mechanics. Utilizing a team-up allows players to turn the tide of a match in no time. The new seasonal update will reportedly feature some team-up adjustments to shake up the current meta. Here's an overview of what you can expect to see in the upcoming update.
All Team-Up Adjustments in the Season 3 Marvel Rivals Update
The Season 3 update features loads of changes related to characters, including nerfs and buffs for all meta characters. So, naturally, NetEase Games has also included adjustments to a few team-ups in the new seasonal update. Here's an overview of all Team-up adjustments in Marvel Rivals' upcoming new season update:
TEAM-UP ABILITIES
Ever-Burning Bond (Human Torch - Spider-Man) - New Addition
- As the Team-Up Anchor, Human Torch gains a 5% boost in damage output.
- Spider-Man unlocks the new Inferno Blast ability through his team-up with Human Torch.
Primal Flame (Phoenix - Wolverine) - New Addition
- As the Team-Up Anchor, Phoenix gains a 10% boost in damage output.
- Wolverine gains the new Phoenix Warrior ability through his Team-Up with Phoenix.
Adjusted or Removed Team-Ups
ESU Alumnus (Spider-Man - Squirrel Girl)
- The Team-Up Anchor effect for Spider-Man has been removed, along with the ESU Alumnus Team-Up Ability.
- Squirrel Girl loses the Webbed Acorn ability previously gained from her Team-Up with Spider-Man.
Stark Protocol (Iron Man - Ultron/Squirrel Girl)
- Squirrel Girl gains the new Squirrel Missile ability from her Team-Up with Iron Man.
Storming Ignition (Storm - Human Torch)
- The fire is out, and the storm has passed on this Team-Up.
- Storm loses the Burning Hurricane ability gained from her Team-Up with Human Torch.
- Human Torch loses the Omega Fire ability gained from his Team-Up with Storm.
Symbiote Shenanigans (Venom - Jeff the Land Shark/Hela)
- The Goddess of Death joins in on the shenanigans.
- Hela gains the Hel Tendrils ability through her Team-Up with Venom.
Balance Changes
Guardian Revival (Adam Warlock - Star-Lord/Mantis)
- Slightly reduced the usage coverage of this Team-Up as even the Guardians need to pace themselves.
- Increase Leader's Soul and Nature's Soul ability cooldown from 120s to 135s.
Symbiote Shenanigans (Venom - Jeff the Land Shark)
- Slight increase in the power on Jeff's end of his Team-Up Ability.
- Increase Guardian of the Deep maximum Bonus Health from 50 to 100 and max tendril link period from 3s to 5s.
The team-up abilities can quickly turn around a game if used properly. Moreover, this new feature also pushes for better teamwork and role choices where players might get encouraged to play certain roles like tanks and healers. So, it will be interesting to see how the team-up changes affect the game's ongoing meta.
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