Raven Software have released a new update for Call of Duty Warzone with a fresh set of changes to DMR and other weapons, new Blueprint, Challenges and other additions.
A new update for Activision's free-to-play battle-royale is now officially live on all platforms, bringing several major changes to overpowered weapons such as DMR 14. The patch notes have been officially shared by the devs and without further ado, here's everything that has been changed in today's update.
Blueprints
- Gallantry (Mac-10)
- All stats updated to match base Mac-10
Weapons
DMR 14
- Bullet penetration reduced from sniper to AR
- Damage falloff ranges decreased
- 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
- Recoil increased
- Increased moderately for the second and third bullet
- Increased slightly for subsequent bullets
- Locational damage multipliers adjusted
- Headshot now does less than 100 damage after 750 units
- Lower torso reduced from 1.1 to 1.01 (~8%)
Type 63
- Bullet penetration reduced from sniper to AR
- Damage falloff ranges decreased
- 60 damage before / 45 damage after 900 units (down 55% from 2000 units)
Burst Pistol
- Max damage reduced from 45 to 40 (~11%)
Attachments
DMR 14
- Front Grip
- Vertical recoil reduction removed
- Horizontal recoil reduction increased from 20% to 30%
- Field Agent Foregrip
- Vertical recoil reduction decreased from 35% to 25%
- Horizontal recoil reduction increased from 35% to 30%
Type 63
- Front Grip
- Vertical recoil reduction removed
- Horizontal recoil reduction increased from 20% to 30%
- Spetsnaz Ergonomic Grip
- Vertical recoil reduction decreased from 45% to 30%
- Horizontal recoil reduction decreased from 45% to 40%
Burst Pistol
- Akimbo
- All location damage multipliers set to 1
Tactical Equipment
- Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade
Challenges
- Seasonal Challenges fixed to appear/track as intended
Thanks, CharlieIntel.
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