World of Tanks isn't exactly known for its whimsy. The free-to-play tank battle multiplayer game has built its reputation on historical authenticity and military precision. Yet every winter, the team at Wargaming enters the Christmas celebration mood, transforming their battlefields into something far more fantastical, complete with ice queens, toy soldiers, and this year, the terrifying figure of Krampus himself.
When I ask the art team how they approach this dramatic tonal shift, they describe a process that starts with story and leans into pure holiday chaos, long before we even start thinking of Christmas. "It's the holidays and I always want to make sure anything we make for the season is fun and full of whimsy, but with a deadly twist," Art Director Andy Dorizas explains. The team pulls inspiration from consumer toys, cultural ideology, and folk stories to craft what they describe as "a world within a world based on good and evil."
This year's Winter Fest brings that fantasy realm crashing into the game's more grounded setting, expanding the creative possibilities even further. There's also a peculiar timing quirk to the whole process: "We get to have Christmas in July as we are designing and creating all of this, months in advance of the release."
Jack Frost: The Swashbuckling Hero
The introduction of Jack Frost as a playable character required careful consideration. "When I heard the words Jack Frost I wanted to make sure he was a cool swashbuckling character," Dorizas tells me. "He needed to fit the Ice Queen's world and be a good opposite to her, with a little built-in emotional tension."
For consistency's sake, Jack was concepted by Pete McLennon, the same artist who designed the notorious Ice Queen. The character represents the player's inner hero, and his tank was designed to exemplify his powers while matching his overall aesthetic. It's a deliberate choice that ensures the fantasy elements feel cohesive rather than randomly assembled.
Plastic Army Men Meet Krampus
Winter Fest's visual direction has shifted dramatically year over year. Last year's event embraced a "Babes in Toyland meets island of misfit toys" vibe, but this year's introduction of Krampus demanded something more serious. "I wanted a more serious approach while keeping some comic relief," Dorizas explains.
That comic relief comes from an unexpected source: plastic army men. "What boy didn't play with plastic army men as a child. They were hours of fun," they note, describing how these 3D commanders bring "fun and quirky elements while still preserving the serious undertone to the theme this year." Animator Angel Onofre brought these characters to life with playful animations that contrast nicely with the event's darker story beats, including work on the giant robot boss.
The level design reflects this tonal balance as well. This year's maps feature portals that leap players throughout the battlefield, giving the battle against Krampus a dynamic feel that the team believes offers "a really fun and cool next chapter in the Queen's story."
Designing an Icon
The Ice Queen herself proved to be one of the most challenging designs. "We wanted to make her scary but attractive. She had to have a commanding presence, someone as a player you would like and hate at the same time," the team reveals. The design went through numerous rounds, with the team scouring reference material from around the world.
The final result draws heavily from Heavy Metal Magazine comic stories, landing on what they describe as "an ice angel with teeth that would kill you then kiss you." It's worth clarifying, though, that while the Ice Queen is the marquee character, Krampus is the true antagonist this year, working to do her bidding as he invades the game's world to turn it into ice.
Tiny Tanks, Big Impact
Perhaps the most beloved visual element of Winter Fest is the toy tanks themselves. Their candy-like aesthetic wasn't initially expected to resonate as strongly as it has. "When I first designed them, I never imagined they would be so popular," the art team admits.
The designs take direct inspiration from 1950s Japanese tin toy tanks, and the team has worked to maintain that same aesthetic with new additions like the Toy Robot 3D commander. "It's important that our toy tanks call back to our players' pasts and still have a neat look."
The visual contrast between these diminutive toys and the imposing giant robot creates a classic David and Goliath dynamic. "Small toys vs a large imposing giant robot is the classic David and Goliath story arch," they explain. "Will the little guys win? We shall see!"
It's this blend of nostalgic toy aesthetics, folklore menace, and self-aware fun that keeps Winter Fest feeling fresh despite its annual return. For a game built on historical military accuracy, the willingness to completely abandon that foundation for a few winter weeks shows a creative confidence that's increasingly rare in live service games.





























