Valorant players have been reporting higher latencies as of late, prompting Riot Games' to explain the issue and outline their plan for server expansion.
And the plan is already in motion, albeit hampered a bit by the COVID-19 pandemic, but Riot insist they're "roughly" on schedule for new regional centres. Valorant's latency, on the other hand, goes a bit deeper than that.
The core issue is the most obvious one - most countries are implementing some sort of social distancing, which drives internet traffic through the roof. This leaves local ISPs with limited options to service everyone but their methods can cause more trouble downstream.
"What we’re still dealing with is how internet service providers are dealing with the increase in network traffic - many of which have to load balance by routing connections all over the place. As we mentioned, this is something we’re actively tackling, but continues to be a challenge day over day, especially with much higher than expected traffic", Valorant's tech director Dave Heironymus wrote.
Riot are also aware of Valorant's occasional matchmaking slip-ups, like being routed to different regions, and they're hoping to stomp these out before launch.
Of course, this is a matter of data centre availability and available players, but Valorant's appeal should help them out there.
"There should be healthy player populations that can find matches on their nearest datacenter at all times. Additionally, we are constantly evaluating where we'll need new datacenters to fill gaps in coverage, and we'll have more news for you when we do pick new sites", he added.
In the same post , Valorant's executive producer Anna Donlon warned that while they can't fix society, they won't be tolerating bad behaviour either. She stressed that creating a healthy, competitive environment is not a side-goal but a priority and the Code of Conduct will reflect that.