After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We check out the fresh two gameplay-videos and their vision of cyberspace.
Another gem for nostalgic gamers, which is certainly not lacking these days. Seems like every other 'classic' or 'cult' video-game is getting its own remake and remaster. Not that we're complaining.
System Shock (2020) is an upcoming action role-playing game developed and published by Nightdive Studios. It is a remake of the 1994 classic of the same name. The remake, originally planned for a PC release, successfully ended its Kickstarter campaign back in 2016 with $1.35M in funding, exceeding the planned $900k.
After a successful campaign, the goal was to roll out the game in late 2017. As the demand for the PS4 version increased drastically, the developer Nightdive Studios decided to use the additional funding towards the console port. The team then had to switch development from Unity to Unreal Engine 4, because, as they said, "Unity is not a great engine to use if you want to make an FPS on console" (director, Jason Fader).
Today we got two new (alpha) gameplay videos from the Nightdive Studios of its System Shock remake, previewing “Cyberspace” gameplay (which looks very similar to Descent on steroids), as well as “The Art of Gore” (no, it's not a death metal album), the developer diary presentation, that demonstrates how the studio’s artists are creating the game’s dismemberment and damage effects.
The guys at Nightdive Studios are taking the gore to the next level with the custom-built dismemberment system. Players will be able to rip enemies apart, with multiple break-points and damage sections available. The artists at Nightdive Studios had to make their own tool for this purpose, called S.P.L.A.T. (Shock Pipeline Limb Amputation Toolkit).
The game is planned to have a simultaneous release on Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One in 2020.