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Halo Infinite devs explain day/night cycle; tease dynamic rain and snowstorms

Published: 11:10, 12 March 2021
343 Industries
a screenshot of halo infinite concept art
Halo Infinite concept art

343 Industries have confirmed that rainstorms and snowstorms won't be in the game at launch but it looks like they are planning to add such feature in post-launch updates.

A ton of new details about Xbox's upcoming blockbuster Halo Infinite have been released in the latest episode of Inside Infinite, a YouTube vlog where 343 Industries developers answer the question from Halo fans.

This time, 343 revealed information about the day/night cycle, dynamic weather, biomes, multiplayer, weapons and a bunch of other Halo Infinite features. It's a lengthy list of answers so sit tight. 

Starting with dynamic weather and day/night cycle, 343 say that in order to help make the ring feel alive, they have weather systems in addition to day and night cycle. This includes a wind system and the devs also tease the introduction of rainstorms and snowstorms. 

However, these won't be available on launch but 343 say they are "excited about the future", suggesting that they will be adding this feature in post-launch updates.

Interestingly, the day/night cycle does affect what enemies you'll run into. Grunts sleep more at night, phantoms have search lights and are around more. Coils and shield enemies also appear more in darker areas and at nighttime.

Microsoft Halo Infinite, Zeta Halo Halo Infinite, Zeta Halo

Additionally, they say Halo Infinite's Zeta Halo will have several biomes. "Pacific Northwest" is the primary biome, but there will be sub-biomes, such as swampy wetlands, wartorn areas referred to as "the Deadlands" which feature environmental storytelling, hexagon caves, forerunner architecture to explore, Banished bases.  

You can check out the full summary of the latest vlog on the Halo subreddit.

Halo Infinite, upcoming sequel by 343 Industries and Microsoft

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A man with an axe running through a forest in SCUM
Halo Infinite

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