Moon Studios and Private Division has rolled out a new set of hotfixes in response to the recent surge in negative reviews for No Rest for the Wicked. These swift fixes aim to address player concerns and ensure a smoother gaming experience.
Despite being in Early Access, No Rest for the Wicked is gaining traction as a fan-favorite. The developers' evident dedication and commitment reflect their desire for the game's success and player satisfaction.
In light of this, let's delve into the latest changes introduced to the game, with more updates expected in the near future. Moon Studios remains steadfast in their efforts to refine the game and address any issues that may hinder the enjoyment of its devoted player base. Here's hoping for further exploration of the captivating world of No Rest for the Wicked.
Performance Improvements
- Improved area streaming for smoother traversal across different areas.
- Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality.
- Improved culling for off-screen physics objects and characters.
- Fixed culling for bird animations, enhancing their performance in levels.
- Additional Shader Optimizations for performance mode.
- Fixed a memory leak issue increasing memory and CPU usage over time.
- Optimized rain and other GPU particles.
Opening Cinematics and Ship Prologue Optimizations
- Memory optimizations for character customization textures.
- Additional general CPU performance improvements.
Graphics Additions
- Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering.
- Fade to Black now fully fades to black in HDR mode.
Settings Additions and Fixes
- Added Camera Zoom Adjustment Option.
- Automatic Camera Zoom adjustment for handheld devices and Performance Mode.
Menu Changes
- Added a new menu for exiting the game with options for Exit To Main Menu and Exit To Desktop.
- Adjusted Repair menu size to accommodate text in other languages.
Balance Changes
- Weapons parrying now consumes Stamina (Shields parrying remains unchanged).
- Nerfed Gain Focus On Focus Use enchantment.
- Unarmed can now land hits while enemies are on the ground after performing a Backstab.
Loot Changes
- Adjusted Dig Spot rates, with Clay dropping more often.
- Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees.
- Improved behavior for Nith Screamer and Shackled Brute.
Bug Fixes
- Various fixes for level progression issues, loot discrepancies, enemy behavior, and NPC interactions.
- Addressed visual and audio glitches, collision issues, and UI inconsistencies.
- Fixed issues with tutorial triggers, recipe names, and environmental details.
- Improved overall game stability and performance.
DON'T MISS:
- No Rest for the Wicked: Best stats to level up early game
- No Rest for the Wicked to launch at a lower price on Steam
- No Rest for the Wicked: Types of Bosses, encounter dynamics, rewards of victory and more
- No Rest for the Wicked: How to save in-game progress and Cerim Whisper locations
- No Rest for the Wicked: List of all recipes, where to find and how to prepare them





















