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Five things we want from Assassin's Creed: Ragnarok

Published: 16:47, 29 November 2019
picture showing vikings battle
Artwork from Assassin's Creed artist

Assassin's Creed: Ragnarok is the rumoured name of the next title in Ubisoft's action-adventure series. As we wait for the official reveal, let's take a look at some of the additions that would, in our honest opinion, make the series even more enjoyable.

As the excitement built up once the leaks revealed the title Ragnarok and Viking-themed setting, so did the hopes, dreams and ideas of the Assassin's Creed player base and so they've started to talk about all the features and gameplay mechanics that would fit perfectly in the next Assassin's Creed game. 

We've picked the best ones and made a list of five things we want from Ubisoft's upcoming title. So let's get started.

Ubisoft screenshot showing Cult of Cosmos in Odyssey Cult of Cosmos in Odyssey


The cult storyline in Assassin's Creed Odyssey is hands down our favourite part of the game. Exploring the gorgeous open world, searching for the clues that helped us unveil the Cult of Cosmos and get one step closer their leader was quite an enjoyable experience and often, we wondered if Ubisoft could build on it, and expand the system with a couple of smart additions. 

Middle Earth: Shadow of War's Nemesis System kept popping up whenever we thought about the ways to make the cultist system even more engaging. Imagine if Ubisoft allowed us to intimidate the lower tier of cultists in order to infiltrate their ranks and learn secrets about the creepy group.

For example, you get one of the lower-tier cultists under your command to get new information over time. Your puppet could also uncover the locations of secret meetings he attends or even better, he can arrange meetings with his secret cultist boss, which then gives you a perfect opportunity to strike.

Cultists could also develop a relationship with other cultists and get promoted similar to captains and soldiers in Shadow of War. Yes, Ubisoft probably won't go that far but to us, the idea sounds pretty exciting and could make the game feel even more alive.

Ubisoft Assassin's Creed III: Frontier screenshot showing an assasin during hunt Assassin's Creed III: Frontier


Ubisoft really love to borrow gameplay mechanics and ideas from other games (mostly their own) and if they are looking to continue that trend in Assassin's Creed Ragnarok, the light survival elements from Ghost Recon: Breakpoint could be a perfect fit.

We would love an opportunity to light up a campfire in the middle of the wilderness, hunt some animals to prepare a tasty meal before we get some sleep and eventually, continue our journey as soon as the first sun rays start shining through trees.

Many would probably feel that this won't fit into the type of Assassin's Creed games that Ubisoft is doing at the moment but if the company decided to go with a more realistic approach, the survival elements would be on one of the new mechanics we would love to see in Ragnarok.

Ubisoft screenshot of Assassin's Creed: Odyssey showing a huge open world Assassin's Creed: Odyssey features a huge open world


The last two Assassin's Creed games - Origins and Odyssey - featured absolutely stupendously vast open worlds. Even after 70 hours of playtime in Odyssey, there are still some smaller islands and areas we're yet to visit. 

However, after you visit most of these islands you start to notice that most of them look the same with minor varieties in flora and island topology. Yes, there are some islands with different time of the year and these look different with their own, unique feel but other than that, the maps definitely lack variety.

Ragnarok could be a perfect opportunity for a lot of distinct areas since it will be set in the Scandinavian counties (Denmark, Sweden, Norway) but also the British Isles (England and part of Ireland), which at the time were invaded by Vikings.

Thick and deep forests, high and snowy mountains, fjords, lakes and long, beautiful meadows, it's safe to say that Scandinavian nature is quite diverse and stunning and we can't wait to start exploring it.

Ubisoft screenshot of Assassin's Creed: Revelations showing combat Assassin's Creed: Revelations


Once you gear and level up in Assasin's Creed Odyssey, you'll start melting through enemies' armour like a knife through butter. For us, the combat becomes a bit broken in the end since there are no formidable opponents and you'll simply destroy everything in your path.

Yes, the superhuman powers help with that and once again, it's the way that Assassin's Creed games are now, whether we like it or not. However, these could be a bit lighter so the combat itself becomes a lot more about skill and less about spamming powers and bruting your way to victory.

Earlier leaks claimed that there are some classic Assassin’s Creed elements that will be returning, like becoming an assassin and using a hidden blade which gives us hope that the combat could be more skill-based and all about planning your moves before starting a fight.

Ubisoft screenshot of Assassin's Creed Origins showing a character sliding down the pyramid Assassin's Creed Origins


Remember those deep caves and ruins from the first Assassin's Creed games? Yeah, we miss those. Exploring the ruins and searching for hidden treasures was such a satisfying experience and one of the things that we sorely miss in the new titles. 

Yes, there are ruins, caves and other locations that you can explore but when compared to the Ancient Ruins of Romouls and Halls of Nero from Brotherhood, these are really small and often require just a couple of minutes until you find the treasures.

The good news is that Ubisoft plan to remove the quotation marks from the map in Ragnarok according to rumours. This may not be much but it suggests that the exploration will play a larger part in the next title. 

Ubisoft are yet to officially announce the new Assassin's Creed game but that could change in February 2020, on the PlayStation event when Sony plan to unveil their next-gen console PlayStation 5. The new game is likely to be a cross-gen title with a release on current-gen consoles as well as PS5 and Xbox Project Scarlett.

Assassin's Creed: Odyssey by Ubisoft's Quebec studio

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A man with an axe running through a forest in SCUM
Assassin's Creed: Odyssey

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