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Far Cry 4, Assassin's Creed 3 director moves on from Ubisoft

Published: 10:51, 10 April 2017
Updated: 10:47, 09 May 2018
Ubisoft
Assassin's Creed III

Assassin's Creed and Far Cry creative director, Alex Hutchinson, leaves Ubisoft to launch a new indie studio with former colleague Reid Schneider. Ubisoft is now looking for outstanding talent to fill the gap, why not apply - it may be you.

Alex Hutchinson, Assassin’s Creed 3 and Far Cry 4 creative director recently announced that he's leaving Ubisoft Montreal.

Hutchinson and an old colleague from EA, producer Reid Schneider teamed up to launch a new company - Typhoon Studios. Hutchinson tweeted about his latest endeavour:

Alex Hutchinson was a lead designer during the production of Sims 2, Spore, and most notably he took the role of creative director on Assassin's Creed III and Far Cry 4. 

Typhoon Studios co-founder Reid Schneider has had his name appear in the credits sections of many games, including Mad Max, Batman: Arkham Knight, and Tom Clancy's Splinter Cell.

Ubisoft Assassin's Creed III Assassin's Creed III

Hutchinson's departure was probably in part influenced by the lukewarm reception of Assassin’s Creed Unity in 2014 and the cancellation of the series' annual plan.

After seven years under the Ubisoft banner, Hutchinson called it quits in favour of co-founding a new, independent studio and making some new content. Although the pair haven't announced any projects yet, there are bound to be a couple ideas brewing.

Another question posing itself is: Is Far Cry 5 finished? Was it even in the works? And was Hutchinson ever attached to the project?

It's not customary for the creative director to leave a company in the middle of production, so either there's an announcement waiting for us at E3 2017, or the sequel to Primal is happening with another name taking the "creative director" slot in the credits. Or it's not happening at all.

Ubisoft Far Cry: Primal Far Cry: Primal

Whatever the deal with Far Cry 5 is, Typhoon Studios are hiring at all levels, so take heed, technical artists, environment artists, and gameplay programmers.

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