Codemasters are slowly moving toward LiDAR laser scanning used in other iRacing simulations like Assetto Corsa and rFactor2.
F1 game fans have been asking for more accurate track representation for some time now, and starting with F1 22, they will finally get a glimpse of a more modern approach to track calculations: using LiDAR laser scanning.
Compared to the usual method Codemasters have been using for years, laser scanning is more accurate but also more expensive.
For the F1 22 release. we are going to get limited laser scanned tracks:
- Abu Dhabi
- Miami? (unconfirmed)
Three confirmed tracks have been modified recently in real-life, so as Codemasters had to modify the tracks, it was a perfect opportunity to test and switch to laser scanning technology.
Spain track will have modified turn 10, as well as updated scenery and offtrack areas. Australia will also get the fully updated layout, as well as Abu Dhabi, so the fans will be able to recreate the famous last season's finale where Max Verstappen overtook Lewis Hamilton to win the Championship in the last lap.
Check out how it actually looks like in the gallery below.
For now, we only have confirmations for the three mentioned tracks, while the others should remain the same for this year's release. Whether the new Miami track was also built using laser scanning is unknown, but more tracks are expected to be modified with the next year's edition.
The game will be released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on July 1, 2022. For the first time, the game will not only be available through Steam but on Origin and Epic Games stores as well.
The game can be pre-ordered through the official site.