As a child, I was always fascinated by city-building and simulation titles. This specific genre scratched an itch in my brain, as I have always been a fan of symmetry, especially when it comes to creating outdoor and indoor structures in a game. To fill up my desire of playing these games, I was hooked on titles like SimCity, Cities: Skylines, and RollerCoaster Tycoon. However, as I grew up, I detached from these games, as arranging and maintaining cities or a system became too much work for me.
Fast forward to the present day, I received the opportunity to test out SEGA and Two Point Studios' new title, Two Point Museum, which is fortunately a sandbox-building simulator where you take charge of a museum and build it up to a state-of-the-art facility as you progress through the game. Straight out of the box, Two Point Museum is a relaxing sandbox-building game with a dynamic progression system that manages to give me a total experience of the city-building and simulation games I grew up playing.
This is my first time playing a Two Point Studios title, so naturally,I went into Two Point Museum with a heart full of expectations, and safe to say I wasn't disappointed. Two Point Museum presents you with a world full of customisation and opportunities to make or design your very own museum filled with your own unique touch of marine life, and prehistoric, supernatural, and scientific artefacts. In my experience, Two Point Museum is an excellent, fully fleshed-out management simulator that manages to hit the home run with a balance of relaxing and over-the-top gameplay experience.
In a nutshell, SEGA's new title is an excellent addition to the management simulation genre. You will start with the task of creating a museum from the ground up, which includes the placement of exhibits and artefacts to the hiring and training of your employees who run your museum. Aside from your exhibits placed in the museum, the way your employees work in the game will dictate how much buzz you generate, which in turn decides how money will flow in your museum.
One system of the game that made me appreciate the game even more is the curation and care mechanic. In Two Point Museum, you cannot simply acquire or put in an exhibit or artefact by purchasing it from somewhere; you have to go on an expedition to get your hands on the next valued exhibit for your museum. After placing your new exhibit or artefact, you have to ensure the proper care through your experts. Each exhibit requires different items to stop it from deteriorating, like dusting off fossils and placing air conditioning systems near arctic exhibits.
Conclusion
Two Point Museum is a well-rounded and relaxing take on museum management and simulation that manages to hit the spot for casual and hardcore gamers alike. With exhibit themes like Marine, Prehistory, Botany, Supernatural, Science, and Space, Two Point Museum creates endless possibilities for players to create and run their very own museum. After my play session of the game, I can confidently say that Two Point Museum is worthy of your time and efforts.
With care and affection, you can build a museum from the ground up and watch it come to life with each new placement; this feeling of achievement makes Two Point Museum an absolute treat. In a world full of action-packed and adventure-heavy games with an endless cycle of grinding, you can pick up Two Point Museum and play it at your own pace to soothe your mind with relaxing and aesthetically pleasing simulation gameplay.



















