It was a Saturday afternoon when I booted up Hozy. Snow was coming down outside - in March, somehow - and I just wanted something chill. No stress, just a game I could sit in for a while, and Hozy delivered.
Hozy is a cozy renovation game from Come On Studio, published by tinyBuild, and it does exactly what it says on the tin: drops you into a messy space, hands you a mop, and leaves you to it. That's the whole appeal, and I loved it for that.
A Space Worth Caring About
A lot of Hozy's charm is in the little things. Open a window and you'll see dust drifting in the air. Shut the window, and the outside becomes a murmur. Outside, there are cows, birds, random background noise. Nothing dramatic, just enough to make the place feel real and lived in. These are small things, but they are precisely the kind of small things that tell you a game was made with care.
The cleaning loop is satisfying in a way that's hard to explain without sounding like you're pitching someone on reorganising their wardrobe. You get a set of tools, like a mop, brush, and a trash can, and a list of tasks per space: clean the windows, sweep the floors, paint the walls, collect the trash. You can hold-click to grab multiple items at once instead of clicking each piece of garbage individually, and laying parquet lets you drag across the whole floor in one go instead of placing planks one by one. It sounds minor, but it's the difference between fun and tedium after the first five minutes.
Painting is where Hozy's attention to detail really shows its face. In the right light you can see the streaks on the wall exactly as you've applied them, and watch the paint gradually dry. The floor does the same after mopping.
Once the cleaning's done you move into unpacking and decorating - opening boxes, placing furniture, swapping things around if you change your mind. There is one bug to flag here, and that's that items shrink when re-boxed, and don't always return to their proper size when taken back out. It happened to me twice - my TV came out the size of a candle on one occasion, my sofa shrank to something fit for a mouse on another. The second fixed itself, the first didn't, though neither stopped me from playing. Separately, I had a piece of trash get stuck in a physics bug I couldn't clear manually, but it resolved on its own once I moved into the decorating phase. Two different issues, both minor, but it's worth knowing this stuff is there.
Nine Spaces, Nine Moods
What keeps Hozy from going stale is the variety of spaces you're given to work through. You start in an attic with that muffled, dusty farmyard energy, then move on in your little van to an artist's workshop, a musician's shadowy hall, an apartment, a treehouse, a penthouse, and more. There's nine handcrafted locations in total, each with its own atmosphere, and the audio/lighting shifts to match.
Then there's the Dreams space which I wasn't ready for. Same core loop but things get a bit weird. Opening a door sends light particles in with this almost heavenly sound effect, the paint brush grows as you work top to bottom, there's a section where everything you place shrinks, or a clock melting Dali-style, but it was fun to play around in. Furniture from other spaces is reused across this one, which slightly dulled the magic.
Another thing that surprised me, and pleased me, was finding Serbian in the supported languages list. As someone from this part of the world, it's vanishingly rare to see Bosnian/Croatian/Serbian in a game at all, let alone included as a matter of course alongside the standard roster of major European languages. Colourblind mode is also supported.
Where I'd push back is on customisation. Each space has just three wall colour options, and the furniture is pre-selected per location, so you unpack what you're given rather than choosing from a catalogue. There's no way to recolour furniture either, so what you get is what you get. For a game built around the pleasure of making a space your own, more wall colour options, the ability to change furniture colours, a wider selection of pieces to pull from would go a long way without breaking what Hozy already does well.
Conclusion
Come On Studio have built something warm, considered, and pleasant to be inside, a game that rewards noticing things and that treats the small details as worthy of effort. The customisation could go further, but nothing here actually feels lazy or unconsidered. If you need something to unwind with, Hozy earns a comfortable spot in your library.


















