PlayerUnknown's Battlegrounds week 16 update goes live today. The patch first went onto the Test Servers on Wednesday, 12 July 2017. The dev team also shared their plans for a full launch recently. Time to say goodbye to Early Access?
PUBG's 16th weekly patch hit the Test Servers on Wednesday, 12 July, and it will proceed to the Live Servers today. The patch notes talk about client performance updates that include "Optimised Care Package airplane" and an improved UI performance.
Bug fixes include:
- Fixed an issue where the starting airplane became immobile in sky at the very start of a round
- Fixed inventory display issue on 4:3 resolution
- You can always spectate your teammate's screen in colour now
- You can no longer fire weapons in a vehicle from underwater
- Fixed an issue when you could not pick up mags from some areas of the lobby (starting island)
- You no longer have to press the F key to pass through doors destroyed by grenades or Red Zone bombs
- Fixed an issue whereby if you got knocked out while zooming in with a scope, you won't be zooming in when revived
- Fixed an issue when grenades were not available to throw periodically
- Fixed an issue of armed weapon not getting displayed on HUD UI, when switching weapons with number keys while having inventory open
Since I last wrote about PlayerUnknown's Battlegrounds, there was a week 15 patch that added the SEA (Southeast Asia server) and various bug fixes. On 07 July, an Early Access Roadmap update was published on the game's Steam page. The update explained that the dev team had decided to delay the full launch a bit "from the initial six-month timeframe". The team, however, still has an end of Q4 2017 release in mind, they just dont want to dissappoint anyone and feel setting a launch window is a better option.
The weekly and monthly updates to the game will persist until the full launch. They "hope this makes sense, and appreciate your understanding".