Mass Effect: Andromeda reviews are in, and my face is tired
Mass Effect: Andromeda will launch tomorrow in North America, and it won't do so to some glowing reviews. People who played the early copies gave their two cents on the matter, and after it's all boiled down and sifted through, we're left with the following:
The reviewers had kind words when exploration and combat are concerned.
Mostly though, every pro comes with a built-in con and vice versa so it's quite hard to talk about the good and the bad separately.
Words of praise go to exploration options, but at the same time, several craploads of side missions and quests become quite tedious. Especially due to "fetch this" or "go there and press a button" nature of said missions and quests.
Another point is the fact that there are less companions available to make up the players crew, but the ones that there are really well fleshed out and voice-acted. UI is also glitchy and makes the crew jump on beds (not in a good way), cupboards and other assorted furniture.
Crafting system is a considerable part of the game, but tough to navigate. Same goes for the missions log which proved difficult to scroll through, and doesn't keep track of the active missions very well.
Combat system is the one thing everyone agrees to be the best part. Biotic powers and profiles proved to be a valuable addition to the game's mechanics.
Dialogue received the brunt of the critique, and was described as "less than inspired". It doesn't help that the character dialogue often plays on top of some conversations which contain important info. Add in the expressionless human faces, and you've got a less-than worthy successor to a trilogy so heavily reliant on the story and it's character's relationships.
The consensus is that there is a large universe set (some would say crammed) in Andromeda, with a lot of content and lore to be explored, but with a lot of glitches and bugs to spoil the fun at least until a patch comes out.