It doesn't take more than a brief glance at the state of Destiny 2 to conclude that Bungie's split with Activision was one of the studio's best decisions, but Bungie insist the publisher has never been the bad guy everyone thinks they were.
In an interview given to Eurogamer at this year's Gamescom, Bungie's communications director David 'Deej' Dague spoke about everything that changed in the wake of their split with Activision, as well as those things that remained the same.
"Day to day on the development side, things aren't that different, really", Dague said. "We're still wrapping our arms around this global community. But in terms of the decision making, our creative leads are still calling the shots like they always were".
He stressed that Bungie want to make Destiny 2 the best game it can possibly be, and that they are expending significant effort to gain a better understanding of the game and the value it represents to old and new players alike.
Destiny 2 is soon getting the Shadowkeep expansion and the first batch of seasonal content dubbed Season of the Undying, but more importantly, perhaps, it's getting a free-to-play Steam version called Destiny 2: New Light.
Dague thinks this will make the task of growing the Destiny 2 community infinitely easier. "Now we're opening the door and saying, come on in, take a look around, if you like this place and want to make it your hobby, there's a community here who'll take you on new adventure", he said.
We doubt there are many Destiny 2 fans who'll speak positively of Activision's influence in Bungie's shooter, but Dague insists that the publisher has never been the bad guy everyone thinks they were.
"I don't know. I think we need to dispel the notion Activision was some prohibitive overlord that wasn't letting us do awesome things. We launched this franchise with Activision, naturally and over the course of time we both decided we had different goals for what we wanted it to be, so we both went our separate ways. It was amicable", he said.
You can read the full interview via Eurogamer.