Responding to a fan enquiry on cross-play in Destiny 2 and the suggestion by Kotaku's Jason Schreier that Stadia makes it tough, Destiny general manager Mark Noseworthy said that cross-play is something they're interested in, but not now.
"Cross Play is absolutely something we're interested in doing some day, but we have a lot on our plate to chew through first", Noseworthy wrote.
Indeed, Bungie have unveiled the recently data-mined Shadowkeep expansion, as well the free-to-play version of Destiny 2 that's heading for Steam under the name of New Light, so they'll have plenty to do.
Noseworthy also addressed Schreier's claim that Stadia makes it more difficult, writing, "Stadia as a platform doesn't make implementing Cross Play any harder actually."
However, he insists that Bungie are focused on Destiny 2 cross-saves this year, and he's talking about all the platforms - PC, PlayStation, Xbox One and the newcomer to the platform table - Google Stadia.
Speaking at the E3 interview panel, Noseworthy discussed how cross-saves will work across platforms.
"We're still working out the details on a couple things, but with cross save, you're going to pick the set of Guardians on one platform that you're gonna promote", he said.
This will remain your main Destiny 2 team across all the platforms and, of course, having and using a Destiny 2: Shadowkeep cross-save will require you to own the expansion on whichever platforms you plan to use it on.
In case you already have two frequently used profiles, however, you'll have to choose which one you'll make your cross-save one, as the mix-and-match approach won't be possible, i.e. you don't get to pick the best parts of your save.
New Light, on the other hand, will be a free-to-play title, so trying out the cross-save feature and recording your progress across several platforms will be completely free.
Destiny game director Luke Smith also briefly touched upon Bungie's split from Activision, claiming that they've been dreaming for a while of a scenario where they'd be in full control of Destiny.
However, he also admitted that the creative directions they chose in cooperation with Activision weren't always aimed at their core players. "We've spent a year now completely taking care of that", he said.