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The Division 2 is changing normalisation and PVP damage modifiers

Ubisoft
Picture of some players doing PvP in The Division 2 Dark Zone
The Division 2

The Division 2 is normalising the equipment and weapons to Gear Score 500 even if your GS is higher than that. According to the devs, GS and PVP modifiers changes along with other tweaks will first launch on the game's test server.

As you may know, Ubisoft and Massive Entertainment have delayed The Division 2's raid content to May 2019 to prioritise balancing issues that have been brought up by the community since the Tidal Basin update.

All the changes that the devs make during the process will arrive on The Division 2's test server in two phases - The first will focus on finding bugs and other issues, while the second phase will focus more on general balance issues.

The most notable change is coming to Normalisation. These will only apply in PVP content in Conflict, Normalised Dark Zone and Occupied Dark Zone. All equipment and weapons will be normalised to Gear Score 500, even if your Gear Score is higher than that. This also means that there is no longer normalisation for a middle ground and instead, the rolls on your gear are more respected. 

For example, if you had an item with a very high crit chance, it will be like that in normalised content. Also, Skill Power mods that are active in PVE will be active in normalised content. 

As for the Global PVP modifiers, Massive and Ubisoft will reduce the PVP damage modifier from 70 per cent to 40 per cent to bring the Time to Kill down to what you can experience in PVE at the moment. This change was implemented after many players claimed that they don't have enough time to react once the enemy starts shooting at them.

The Skill Damage modifier will be increased from 20 per cent to 25 per cent to make skills more effective, again, something that was much requested by the community. With these changes, overall encounters should last longer and the skills should be more useful.

Altcharpicture showing a gunfightThe Division 2

You can check the rest of PVP modifiers below:

Occupied Dark Zone PVP Modifiers

  • They have also added a specific ODZ PVP damage modifier
  • Currently, it sits at 40% - same as the normalized DZ – but they have the ability to specifically fine-tune the ODZ depending on how things change.
  • That should also help to lower the Time To Kill in the ODZ

PVP Modifiers for Weapon Archetypes

  • They will add specific PVP modifiers for specific weapon types.
  • For example, they can specifically buff the Assault Rifle in PVP now.
  • That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content.

Hip fire Changes

  • In PVP content you will not be able to crit when you hip-fire
  • In PVE it behaves as it is now.

AltCharpicture showing character running down the streetThe Division 2

For a complete list of upcoming changes, you can check the post on Reddit