Games News

Nintendo Labo VR to support Breath of the Wild and Mario Odyssey

Nintendo
Link standing on a rock overlooking Hyrule in Breath of the Wild
The Legend of Zelda: Breath of the Wild

Nintendo of America have announced that they will be adding VR features to The Legend of Zelda: Breath of the Wild and Super Mario Odyssey through their Labo VR kit for the Nintendo Switch which is set to release during April 2019.

Two of the probably most relevant and definitely highest selling games for the Nintendo Switch are set to receive VR components on 26 April 2019, two weeks after Nintendo's Labo VR kit launches on 12 April 2019.

In the case of Super Mario Odyssey we are specifically looking at components, which appear to be three new VR mini-missions set in the Cap, Seaside and Luncheon Kingdoms.

A more complete VR makeover has been announced for Breath of the Wild, which should be playable with a Switch pressed against your forehead in its entirety, and players will be able to simply continue their current save file with the new feature enabled.

The fourth Labo kit in the line will set interested parties back roughly £60, and unlike it's current VR competitors, appears to rely on players actually holding the set in their hands, rather than having it strapped to their face.

Similar to all things Nintendo Switch, the VR set will be a seemingly somewhat underpowered version of its more dedicated VR counterparts such as the Oculus Rift S or Valve's Index.

Think lower framerates and resolutions, but also some of that infantile Nintendo charm that has been allowing them to get away with weaker hardware than the competition for close to two decades now.

On the flipside of things, not having your neck muscles strained by a relatively hefty device may prove to be a boon for the product, and it isn't entirely clear what impact holding the device in your hands might have on the still present issue of VR motion sickness many experience.

Whatever the outcome for Labo VR, a lot of customers are likely to throw money at Nintendo at the mere mention of a Zelda VR.

All that remains now is to wait and see how long it takes for someone to get Doom running in VR on the Switch.