Assassin's Creed Odyssey was received with generally favourable reviews but everyone was wary of the fact that Ubisoft may force grinding upon players just to get them to buy boosters. The recent batch of silent changes suggests so.
Ubisoft addressed some complaints in the latest patch Assassin's Creed Odyssey, including the controversial DLC ending, but created some other complaints along the way. Players have noticed that something is amiss and Ubisoft didn't note it.
Namely, items are selling for fewer Drachmae, but this was mentioned in the official patch notes as the part of the supposed rebalancing. Ubisoft vaguely mentioned that the equipment sold at blacksmiths will yield less coin now, along with contracts and naval kills but bounties, conquest battles and the arena would award more.
No exact numbers were given, but players are reporting cuts of up to 66 per cent when selling gear to blacksmiths and given the look of Assassin's Creed subreddit at the time of writing, the increased Drachmae gains in other areas didn't seem to cover the loss from selling gear.
Another path of this rebalancing was gimping Precious Gem and Obsidian Glass drop rate from sinking ships, meaning potentially more grinding in the future. Considering Ubisoft were criticised for adding microtransactions to a singleplayer game and defended by players who claimed Ubisoft didn't force grind upon them in equal measure, the latter group may start asking questions now.
Material and experience boosters are not an uncommon occurrence in the shop and since the new patch seemingly tipped the scales in grinding's favour which could potentially force players to buy material boosters. It may be too early to conclusively state that Ubisoft are herding players into paying for boosters as the patch landed only recently.
One ominous and unannounced change to Assassin's Creed Odyssey is that it now requires a constant internet connection, despite being a singleplayer game. Since the main selling window passed a while ago, the only obvious explanation for this change is to make sure players have access to the in-game shop 24/7.
If these suspicions turn out to be true upon further testing, it will make Ubisoft's quip on EA's infamous Reddit post about sense of pride and accomplishment both ironic and hypocritic. Should progression in Assassin's Creed Odyssey be cut down enough to bait players into microtransactions, it would be the exact same thing EA did with Star Wars Battlefront 2.