Games News

Mortal Kombat 11 will not be a terrible port on PC apparently

NetherRealm
picture showing two characters fighting
Mortal Kombat 11

NetherRealm Studios will apparently not make the same mistake they did with Mortal Kombat X, when the game released in a terrible state on PC. It ran poorly even on high-end machines, but MK11 will have QLOC from get-go to sort issues out.

QLOC may not be a big name in the gaming industry as it doesn't ring many bells for an average gaming enthusiast, but the studio is definitely a hard hitter when it comes to porting video games to PC. They are responsible for the likes of DmC: Devil May Cry, Dark Souls Remastered and even Injustice 2.

NetherRealm have seemingly learned from their Mortal Kombat X mistakes, as they initially moved up the release date for the PC version of Injustice 2, in order not to deliver a half baked product. This time around, they have worked things out in time, according to Paulo Garcia, the lead designer who spoke with IGN.

Garcia said they have started working with QLOC on Mortal Kombat 11 ahead of time and they will be bringing the game to PC at the same time as on consoles. Furthermore, it should have the quality of Mortal Kombat XL, as it was QLOC who bailed the PC version of Mortal Kombat X with that edition as well. According to Garcia, the developers have become much faster as they have been working with the engine code for three years, which made them much more familiar with it.

QLOC are apparently working on day by day basis with NetherRealm and considering they managed to even deliver Mortal Kombat X PC updates at the same as NetherRealm did with consoles, the future of Mortal Kombat 11 is looking safe with them.

NetherRealm Studiospicture showing two characters fightingMortal Kombat 11 - Scorpion

Still, Garcia was hesitant to promise updates would happen on the same day for consoles and PC, and stated that PC features, such as ultrawide monitor support are "ongoing" but couldn't say much about how Mortal Kombat 11 performed when they were enabled, or whether they would make it into the final product.