Bits and pieces of the latest chapter in Subnautica are surfacing. We don't think they class as actual spoilers, but if you're of a nervous disposition, you might want to give this a courteous pass, and forever wonder what you're missing.
You wanted some big sea beasts in the upcoming Subnautica: Below Zero? Unknown Worlds have you covered. The video above shows the massive Glow Whale, and he/she/it doesn't appear too belligerent right now. That may change of course.
Different character breathing is apparent in the video, although that could well be some placeholder stuff. Let's not get carried away, right? But do look at the breaching this horned monster does on the surface - that's a mighty leap.
Browsing the public Trello board Unknown Worlds Entertainment has kindly made available to us all is a small but treasured pastime. On it, you can find such gems as the proposal for and implementation of an in-base juke-box.
This seems to involve uploading your own music, with the possible facility to play your tunes outside and underwater. The sounds would of course be appropriately filtered depending the substance they are spreading through.
Other temptations, such as a hover bike we're all going to be scooting across the frozen surface of planet 4546B on are there. Of course, all the bits, pieces, creatures and environments don't tell us much about the story - and that's pretty key as far as we're concerned. Like true Subnautica fanboys that we are, we don't really want to know until we get to play.
Then there are some other delights, such as cutesy-wootsy lickle arctic space penguins which, upon closer inspection, seem guaranteed to slice your foot off, leaving the player to make interesting blood patterns on the ice.
Other potential threats include the Brinewing - which even if not that dangerous to a player with an ounce of awareness will certainly bring a new meaning to getting salty.
The full release is slated for the first half of 2019, with some kind of early access this year. However, we'd like Unknown Worlds not to repeat mistakes made with the buggy original game, and give us the considered quality we already know they can produce.