Devil May Cry 5 will use Red Orbs as a to upgrade the players' characters and it seems like they will be sold for real currency. This immediately rustled many-a-jimmy, prompting the question "Will microtransactions ruin my experience?"
Capcom have already revealed Deluxe Edition perks, one of which is Mega Buster that will be a part of gameplay that will remain behind a paywall and now they are slowly pecking at monetizing player progression.
Hideaki Itsuno, the director of Devil May Cry 5, spoke to Gamespot during Tokyo Game Show in order to offer up more information about monetizing Red Orbs after the players had noticed they could buy them with real life currency. Naturally, the response was the one we have all heard a million times over - Capcom want to give players "options".
Itsuno's response had all the regular tropes of modern day gaming monetization, specifically the progression monetization. For example, he cited "saving time" as one reason to sell Red Orbs, which then raised another question - will Devil May Cry 5 be grindy in order to push players into buying Red Orbs?
Well, no one at AltChar is an oracle, but the current state of the game, or at least the build that was shown at TGS doesn't seem to be grindy. According to calculations done by DualShockers, Red Orbs are obtained rather easy even when scoring "B" in Devil May Cry 5's style point system.
This means pretty much every average Joe will be able to progress through the game without much issue, if Red Orb generation rate stays the same in the final product. If it doesn't, however, it wouldn't be the first time a company secretly reduced experience or currency generation rates in order to push their microtransactions.
It is not excluded that Capcom will pull such a stunt in the future either, so we would advise caution to any players potentially interested in Devil May Cry 5. Barring the apparent greed, the game otherwise looks fantastic so far.