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Todd Howard blames lack of Fallout 76 cross-play on Sony

Bethesda
Picture of Todd Howard at some event related to Fallout 4
Todd Howard

In an interview with GameStar, Todd Howard claimed that Fallout 76 will have no cross-play because Sony was "not helpful" in the matter. Who knew Sony had enough pull to prevent cross-play between PC and Xbox One. Oh wait, they don't.

Even though Fallout 76 will be available on PC, PlayStation 4 and Xbox One, there will be no cross-play between any of the three platforms. When the German website GameStar asked Todd Howard about the possibility of cross-play in Fallout 76, he was quick to put the blame on Sony, right after he said there wouldn't be any.

According to Howard, "Sony is not as helpful as everyone would like it to be" which may at first seem like a polite way of saying that Sony is completely blocking the feature. He also stated that Bethesda actually wanted cross-play in Fallout 76. Granted, Sony didn't welcome other consoles with arms wide open when it come to Fortnite, but they also can't prevent Xbox One and PC cross-play.

Even in Fortnite's case, Sony didn't completely block cross-play - PS4 players can do it with PC, Mac and iOS. So if Epic Games could get Fortnite to play between PS4 and PC, why can't Bethesda do so with Fallout 76? And how exactly can Sony prevent cross-play between Xbox One and PC?

These two questions were not asked in the interview, but the answer is rather obvious - Bethesda didn't want the cross-play enough. It makes one wonder if they wanted to bother with the feature at all to begin with, and the recent Sony controversy provided fertile ground for framing an explanation. Not a good one, but an explanation nonetheless.

BethesdaPicture of Todd Howard at some event related to Fallout 4Hey, at least it has corss-intsruments

It's not all bad news with Bethesda though, as Howard has confirmed that Fallout 5 as well as The Elder Scrolls 6 and 7 will be single-player titles in the second part of the interview. Fallout 76 will likely serve to test the water in order to see if they can get long-term monetization via the games as a service model, but the company's focus will remain on single-player titles.