A new trailer for Hideo Kojima's Death Stranding is in and once you get through all the walking in the beginning of the video, you're likely to see stuff that will make you ask more questions, rather than get answers to the weirdness.
Now, I'm aware there needed to be an emotional impact for the song, but forcing footage into a song's emotional narrative doesn't seem to be where Kojima shines. Once you live through the 3 minutes of a walking simulator, the good Death Stranding stuff begins.
I've got to admit though, the part where Norman Reedus' hair stands up is one of my highlights, as it seems to hit the spot. The obvious dread from the creature leaves us with more questions than answers though.
Dissecting the trailer, it's obvious Kojima has kept Death Stranding on the path of exploring the afterlife and its fictional relations to the real world. Reedus' character Sam dies and returns to the world of the living, with a seeming persistent capability to do so, albeit leaving massive explosions in his wake.
Timefall, which is a sort of rain, seems to be aging everything it comes into contact with and there's some astral projection stuff in there as well. Kojima seems to have thrown everything but the kitchen sink into Death Stranding, although we're yet to see how it all fits in into his grand design.
To be fair though, the trailer finally shows something that resembles a game, as opposed to recently frequent comparisons to David Cage's take on gaming, as spectacularly story-driven it may be. It looks like Kojima isn't quite ready for that level of weirdness, although the Death Stranding trailer most certainly ain't lacking in any. Canned babies? Any hadoukens there by any chance?
Anyway, we'll probably be hearing even more on Death Stranding now that the reveal is out there. Hopefully, Kojima stops feeding us moss and whatever other foliage he deems cool and starts feeding us the actual good stuff pertaining to the game he's making. And what's the deal with the babies, honestly?