Surely a contender for the shortest game name ever, Warhammer 40,000 Inquisitor Martyr has launched for PC, PlayStation 4 and Xbox One with a bombastic trailer teasing the brutality that awaits in the latest addition to Warhammer franchise.
As you can see, the protagonists of the Warhammer 40K: Inquisitor - Martyr trailer are peacefully sitting around in a drum circle, praying for a better tomorrow. Just kidding, the trailer is every bit as dark and violent as you'd expect it to be for a proper Warhammer 40K instalment.
The game was developed by Hungarian RPG specialist NeocoreGames, whom you may know as developers of King Arthur and Van Helsing game franchises. In fact, Martyr was built using the company's CoreTech 4 engine, which promises a few shakeups in the RPG genre you're used to with the likes of Diablo.
NeocoreGames wanted to make sure that the endgame of Martyr doesn't replicate the tedious grind-rinse-repeat loop characteristic of Diablo 3 and its clones, so they resorted to the concept of seasonal systems, which basically means plenty of content unrelated to the main story. Also, the seasons will be free and will help evolve the in-game world.
Inquisitor - Martyr transports players into the Caligari sector, albeit not in any parts that Warhammer fans would recognise. NeocoreGames' reasoning is that they didn't want Martyr to be constricted by the lore, instead allowing players to influence the world around them and write history together. Indeed, from a game development and longevity standpoint, it makes perfect sense.
Warhammer's latest instalment went through quite a few changes since its Alpha release and you can check out all the new features in the video below.
Initially slated for launch on 11 May 2018, the new Warhammer 40,000 game went through a slight delay, although in retrospect it seems as if it was totally worth it. With gimmicks like controllable Warhammer vehicles and the aforementioned persistent world, taking a crack at the dark dystopian world of Warhammer 40,000: Inquisitor - Martyr is not an option, it's a necessity.