Tom Clancy's Rainbow Six Siege playerbase numbers have been revealed by Ubisoft. In order to show the game's "massive success" at revamping systems and by benevolently adding Starter Editions, the infamous French company shows its face.
Ubisoft has released player numbers of their multiplayer shooter Tom Clancy's Rainbow Six, and they show the game has reached 30 million players due to their resolving support. No doubt that by adding a Starter Edition at half the game's original price, they've managed to increase the number of purchases.
The 30 million player threshold reach was revealed on 12 April 2018 by the game's official twitter page.
Thank you to our 30 million players. pic.twitter.com/ffCXkg7fLO— Rainbow Six Siege (@Rainbow6Game) April 12, 2018
Ubisoft's questionable initial release was met with players looking around like Vincent Vega wondering if that was all the game had to offer.
What they did introduce is the locked out operators which players will have to grind for hours on end to obtain them. The Starter Edition increases the in-game currency cost of all operators from the base game to 12,500 each instead of 1,250 for full game owners.
By doing this they have made the cost of four operators ten times more expensive than owners of the full game have to spend. This increases the total Renown spent on four operators from 5,000 to 50,000. But the benevolent company have decided to give two operators for free as well as 600 Rainbow Six Credits, which can get you two more playable characters.
That only leaves us with just about 200,000 Renown needed to get all the game's remaining operators, which sounds like a fair deal to me considering a match nets you around 250 Renown.
Ubisoft's come to the conclusion that games as a live service are a way to keep the masses just barely satisfied while maximising the profits. From a business standpoint, it's a brilliant decision. However, if you're a consumer you better get your wallets ready, because if you plan on supporting this you're in for a wild ride.
R6 Siege is a competitive multiplayer team-based shooter which is essentially a game of cops and robbers. There are two teams, one serve as the attackers and the others defend the location. What Ubisoft stated that when making the game they used a principle which is called the Golden 3C rule, which represent character, camera and control. People are praising the game's variety despite it having seasonal DLCs and the classic microtransaction style we know and love.