Warhorse Studios' war horse seems to have limped while delivering the 1.3 patch for Kingdom Come: Deliverance but hey - better late than never. The patch brings a proper save system as well as a bunch of other improvements.
Kingdom Come: Deliverance's earlier, extremely realistic but not quite practical save system has finally been dumped in favour of something more sensible, like the Save and Exit feature.
You may recall that previously in Kingdom Come: Deliverance, you had to chug a Saviour Schnapps or simply sleep, but that has turned out to be a chore, rather than an inventive feature it's meant to be. Of course, it was either that or resorting to mods for Deliverance, which to be honest did the job just fine.
Warhorse Studios addressed some stuttering issues and claim to have achieved slightly better "framerate on Vsync 30", both for consoles and some PCs. PC players will be able to choose from Vsync 30, 60 or disabling the feature and we've been granted anti-aliasing slider as well.
Apparently, the studio thought Kingdom Come: Deliverance's late game was somewhat overpowered, prompting them to tune down weapon stats scaling with high level states. One hit killing will no longer be as easy in Kingdom Come, unless enemies are without helmets and just plain asking for it.
There are some improvements with lockpicking and pickpocketing, albeit most of them are for console controllers. Namely, controller wielding Kingdom Comers have had difficulties holding those sweet spots required for the aforementioned activities.
As for the so called quality of life improvements to Kingdom Come: Deliverance, the guards won't frisk you as often and your horse won't get stuck on random fences anymore either.
Warhorse Studios says that the 1.3 patch also brings as much as 300 fixes in various quests. You can find full patch notes here.