Games News

Mafia III developer Hangar 13 suffers a wave of layoffs

Hangar 13
Mafia 3 poster depicting its protagonist walking toward a city in a depressive brown colour palette.
Mafia III - Going to Town

2K games has confirmed that Hangar 13, the studio behind Mafia III has laid off and unknown number of their staff. Apparently 2K decided this was necessary in order to ensure the development of their long-term plans.

2K Games has confirmed these dread news with Kotaku and GameSpot and while they didn't reveal the full numbers of the laid off personnel, Kotaku claims the cuts are ''significant''. A representative said that ''2K can confirm that there have been staff reductions at Hangar 13 in order to ensure that the studio's resources are properly aligned with its long-term development plans''.

He also added that ''These reductions will not influence 2K's ability to create and deliver its products that are currently in development.'' Considering the disaster that is NBA 2K18's user review aggregate on Metacritic, I highly doubt this statement will prove to be true.

2K GamesScreenshot from NBA 2k18 showing a bunch of microtransaction options in the form of a slot machine screen.Well, long term you don't need staff for greedy policies. You can just riddle your game with microtransactions.

The rep continued his statement by saying 2K Games don't take these decisions lightly and are working with the affected employees to support them and explore potential opportunities throughout their organisation.

Granted Hangar 13 didn't present a shining beacon of the gaming industry's salvation with Mafia III, since vast parts of its design were rather uninspired and repetitive. Nevertheless, the game performed well and sold more than 4.5 million units in the first week. It was named a success, but apparently it wasn't successful enough to keep the studio's staff employed a bit longer.

Mafia 3Maybe they should've added loot boxes that unlock the next part of the campaign.

Kotaku also noted that a source close to Hangar 13 said the studio spent the entire past year prototyping, and didn't have any major releases planned. One of the studio's more prominent ideas was recently discarded and it involved a third person shooter game where your moves would create songs.

A year of inactivity for a studio with 150 people is expensive and this may have been the reason behind these layoffs. Still couldn't resist to poke fun at NBA 2k18 though.