Canadian native civilization the Cree join Civ VI with superb trade bonuses, an upgraded Scout unit, a pleasing colour scheme, great theme music and an interesting possibility of using alliances effectively. Are they the new Shoshone?
Joining Civilization VI with the imminent release of the Rise & Fall expansion on February 8th are the Cree. The Canadian native civilization brings some interesting apsects to the game, and ones that will interest veteran players. And Canadians!
Lead by Poundmaker (aka Pîhtokahanapiwiyin), who brings the unique leader ability Favourable Terms - boost to diplomatic visibility through alliances, +1 gold per pasture or camp in the destination city, +1 food per pasture or camp in the origin city, the Cree are going to have some real early game power.
This strong start potential comes from two things - the Cree unique unit is the Okihtcitaw, an upgraded Scout that sees combat power doubled and starts out with a free promotion. The Cree are going to explore territory rapidly and find the best sites for cities.
The second component giving the Cree a fast start is the unique ability Nîhithaw. This provides a free trader once pottery is researched a +1 to trade route capacity. Nice? Well that's not all - each trader claims any tiles within three tiles of a Cree city when the unit first moves into them. This is strong, we're sure you will agree.
Perhaps least exciting, but still interesting, is the unique improvement Mekewap. This tile improvement adds +1 Housing and +1 Production, as well as +1 Gold for each adjacent Luxury resource, and +1 Food for every two adjacent bonus resources.
We're actually most excited about the Cree's theme music, as evidenced in the video announcing them for the game. That and the pleasing colour chosen for the Cree distracted us as much as the latest civ's abilities. The strategy fiends at altchar are really looking forward to the expansion and the new mechanics it will bring. We just pray the AI is going to get a little smarter, especially given that a new civ such as the Cree seem to thrive from alliances and not being denounced for breaking some twigs in a forest next to an AI city.