Paradox Interactive have announced that Pillars of Eternity and Cities: Skylines will be released for PlayStation 4 and Xbox One later this year. Both titles have been redesigned for consoles with more controller-friendly UIs and tweaks.
Pillars of Eternity and Cities: Skylines by Paradox Interactive are making their way onto consoles. Both games have undergone a redesign to suit console players. Equipped with controller-friendly gameplay and UI, they will be available for their respective platforms in August 2017.
Pillars of Eternity is an RPG inspired by the classics such as Baldur’s Gate, Icewind Dale, and Planescape: Torment. The game is the result of a crowdfunding campaign by over 75,000 backers, first released for PC platforms. Pillars of Eternity was released to broad critical acclaim, winning several awards for its rich story and deep, original world.
The consoles will see a version of the original, bundled up with the expansions The White March: Parts I & II. Pillars of Eternity: Complete Edition will be released for PlayStation 4 and Xbox One on 29 August 2017.
Pillars of Eternity: Complete Edition features:
- Award-winning writing, story and artwork of Pillars of Eternity, along with the expanded world and content of The White March: Parts I & II
- Countless character creation options, from races and classes to character backgrounds which drive your personal story
- An epic universe to explore, filled with intriguing party members and companions, a variety of in-game factions, and a lovingly rendered world to traverse
- New UI and controls designed from the ground up, presenting the Pillars of Eternity experience like never before
Cities: Skylines is a take on the classic city simulation. The game has been adapted for PlayStation 4 by Tantalus Media. The base game will be accompanied by the After Dark expansion. Cities: Skylines - PlayStation 4 Edition will launch on 15 August 2017.
Cities: Skylines – PlayStation 4 Edition features:
- Build the city of your dreams: Plan road networks, bus lines and parks. Bring education, healthcare and safety to your citizens. Build it your way!
- Extensive local traffic simulation: Managing traffic and the needs of your citizens to work and play will require the use of several interactive transport systems – use careful road planning alongside buses, trains, subways, and much more.
- Districts and policies: Ban heavy traffic in your downtown area, assign free public transport to your waterfront, or ban pets in suburbia. Designate parts of your city as a district in order to set policy at the local level, and give different parts of town their own personalities.
- After Dark included: Watch your city become an entirely different place at night: a day-night cycle will have your citizens seeking out places to unwind after work. Add in new policies and zones to create popular hotspots and provide enough taxis and trains to get to and from the clubs!
Johan Sjöberg, CPO of Paradox Interactive said in the press release: "Paradox is renewing its commitment to fans everywhere, no matter where and how they play games,"
He continued: "Experiences like the ones contained in Pillars of Eternity and Cities: Skylines are the kind that define Paradox as a company: rich, replayable, and very personal. No two players will have the same journey through the story of Pillars, and every city built in Skylines is a unique creation. Everybody should have access to these iconic games, and that’s why we’re working with partners to share them with players on their platforms of choice. It’s the same philosophy that’s driven us to bring titles like these and Surviving Mars to consoles, and games like Prison Architect to mobile devices."