Minimalistic SHMUP-ing over the desert
Furious Angels released on Steam about three weeks ago and as is common with the platform in recent years - stayed completely under the radar.
Developed by Filippo de Luca, who has perviously worked on Crysis and Far Cry, and with assistance from what I assume are family and friends, Furious Angels is a scoreboard based SHMUP with an aesthetic that should be pleasing to anyone nostalgic about the old Kushan ship designs from the first Homeworld.
From what I can tell the game is cantered around daily generated waves of baddies, with your combat vessel upgrading as it destroys more enemies. Log in, shred some foes, place on leaderboard, repeat. There is something appealing in the simplicity of it and to make things even simpler - it's available on Steam for just under £5.