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Torment: Tides of Numenera shedding excess strech goals

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Torment: Tides of Numenera

Crafting, certain companions and Italian localisation dropped

inXile Entertainment has caught some flack during the weekend. The reasons for this are several bits of cut content and repurposed stretch goals in Torment: Tides of Numenera. Things left on the cutting room floor so far are the crafting system, a companion known as The Toy and Italian localization.

Torment: Tides of Numenera - Combat
Torment: Tides of Numenera - Combat

According to the developers crafting was removed because it was too MMO-y and didn't fit the general vibe of the game, The Toy and another companion departed because the team felt it didn't do the game justice in terms of polish and quality and Italian localisation was dropped due to concerns regarding its perceived impact on sales. 

"Building an RPG this big is a huge endeavor on both creative and technical levels. This sometimes means ideas don't work out the way we expected, and sometimes new ideas will appear and be so compelling we can't help but add them. When content changes, that doesn't mean we're just yanking it out and tossing it on the floor - in all cases it means that we're using those same efforts to improve other parts of the game, or adding brand-new things entirely", the developers explained on inXiles forums.

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Torment: Tides of Numenera YouTube
Torment: Tides of Numenera

Further statements reassured backers that all future expansions and DLC would still be free for them and that some of the content cut from the final release might still make it into the game further down the line.

Torment: Tides of Numenera is set to release on 28 February 2017, on PC, PalyStaion 4 and Xbox One.