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Stellaris
Stellaris
Developed and published in 2016 by Paradox Interactive, Stellaris is a 4X strategy. Set in the year 2200, players get to revel in the early days of FTL spaceship technology, which means a lot of exploration and combat to go with it.
Stellaris Articles
Stellaris Console Edition Changes With Upcoming Unrevealed Patch
Stellaris developers are teasing a, yet unknown, patch with the recent developer diary. And, though they can't tey reveal the full scope of the patch, or its name, what we know now is proof enough of how good it is.
Stellaris adds New Ways to Rule with the Overlord Expansion
It really is all in the name. What else does an overlord do, than lord over his subjects? In the case of Steallris though, those number in the billions, with vassals being planets rather than countries.
Stellaris Overlord expansion coming with the Cepheus update
In their latest Stellaris dev diary, Paradox said they have something large in-store waiting for players. They did not disappoint, with a brand new expansion and its release date being revealed.
Stellaris adds new Situations system with next patch
Stellaris, devs say, provides excellent systems to tell stories about things that have happened, but lacks a good structure through which to tell stories about things that are happening right now. This is a way to change that.
Stellaris Libra patch 3.3 is coming February 23
After waiting for a considerable amount of time, the free Libra patch 3.3 update is finally being released by Paradox on February 23, after the beta testing has finished.
Stellaris reduces stress on the CPU with changes to AI in patch 3.3
The computing power one needs to simulate a galaxy in motion may prove to be immense for the average player and their CPU, at times. Paradox are, with the AI update, looking to reduce this stress.
Stellaris adds Zombies to the game as disposable workforce
The universe of Stellaris is as dark as you make it to be. This means that you can run a multicultural empire led by noble ideas, or a xenophobic one led by profit. Perhaps something in between? Zombies don't care in any case.
Stellaris adds the Planetary Ascension Tiers to the game
Last week developers talked about the basics of the Unity Rework. This week, they bring us a way to spend that Unity on a planetary and galactic scale, with the new Planetary Ascension Tiers update.
Stellaris empires will no longer be able to mitigate the empire sprawl
The strength of an empire comes from its vast reach and resources under its purview. However, its weakness lies in its size as well, which players will no longer be able to mitigate.
Paradox rework the Unity resource in Stellaris making it more relevant
The Unity rework has been a long time coming, and Paradox are finally doing something to make it a relevant resource in the game. We bring you a summary of the intended changes for this Stellaris mechanic.
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