About the game
Ghost Of Tsushima
Ghost of Tsushima is a PlayStation 4 exclusive adventure game with challenging combat that is eased by successful sneak sections.
Ghost Of Tsushima Articles
Ghost of Tsushima is so big it required separate composers for characters, landscape
Sucker Punch Productions have posted a lengthy dive into Ghost of Tsushima's soundtrack, where they revealed they hired two composers - one to create character themes, the other to handle environments and sonic landscapes.
Ghost of Tsushima combat in detail - speed, sharpness, and precision
Ghost of Tsushima developer Sucker Punch Productions posted a lengthy explanation of how they crafted the in-game katana combat, where they said they focused on three things - speed, sharpness, and precision.
Ghost of Tsushima has a day one patch, here is the file size and patch notes
Sucker Punch have already prepared a day one patch for their samurai action-adventure Ghost of Tsushima. The patch is 7.7 GB and it brings various localization and bug fixes.
Ghost of Tsushima goes gold, ready for July release
Sucker Punch Productions and Sony Interactive Entertainment announced that the work on developing Ghost of Tsushima is done and the game is ready for shipping, one month ahead of release.
Ghost of Tsushima gets special posters by Takashi Okazaki
Ghost of Tsushima's development has been rooted in a search for authenticity in everything from cultural customs to artistic compositions. And if you're a fan of the latter, you want to see this.
Ghost of Tsushima's new trailer is an emotional and visual rollercoaster
No matter how many gameplay demos we see - we'll never get tired of Ghost of Tsushima, and its recently launched Japanese trailer really deserves your attention.
Players can switch Ghost of Tsushima playstyle freely
Sucker Punch Studios revealed a lot of new info about Ghost of Tsushima in an interview, including the fact that players will not be forced to stick with a single style, be it Samurai or Ghost.
Ghost of Tsushima will not force stealth, players choose how to play
In a recent interview, Ghost of Tsushima's creative and art director Jason Connell discussed the protagonist Jin Sakai and his style choices, insisting that stealth is never forced onto players.
Ghost of Tsushima dev shows off gorgeous open world, combat and customisation
After a lengthy period of secrecy, Sony and Sucker Punch Productions finally gave us a proper look at Ghost of Tsushima and the lone samurai fantasy looks as gorgeous as ever.
Ghost of Tsushima getting an extended look at Sony's State of Play
Sucker Punch's samurai fantasy Ghost of Tsushima is finally getting some air time, as Sony announced extended look at the game on a State of Play episode scheduled for this week.