Neocore Games have announced an update for Warhammer 40.000: Inquisitor - Martyr, dubbed 2.0. It will supposedly fix the issues with loot, upgrade crafting and improve the combat gameplay to get it more in line with that of Diablo 3.
Warhammer 40.000: Inquisitor - Martyr wasn't exactly critically acclaimed and it soon fell into oblivion as a mediocre action RPG with an identity crisis. Considering it's an isometric action RPG akin to Diablo 3 or Path of Exile, loot is one of the essential features.
To say the game has a problematic loot system would be an understatement as Inquisitor - Martyr often forces players to equip worse gear simply because it has a higher gear score. This is due to enemies getting inherently stronger or weaker, based on that number alone, which in turn made the gameplay just as unsatisfying as looting.
It seems like the update 2.0 will fix it but Neocore didn't mention how, except that it will be "expanded and revised" with new item tier, item types and new enchantments.
Even though the non-satisfying loot system hampered gameplay, it wasn't the only problem. Combat felt slow and clunky for an action RPG, with a confusing cover system that seemingly did more damage than good for Inquisitor - Martyr.
Neocore Games expanded on this section a bit more, as they released the video embedded above which shows the new more dynamic combat system. At some sections, it even shows a side-by-side comparison of the crisp new and clunky old animations.
Crafting will also be revised and expanded apparently, while the progression system will be rebuilt from scratch. The latter change will thankfully have something to do with the odd gear rules mentioned earlier.
According to the combat animations trailer above, the 2.0 update will land on 28 May 2019 but it remains to be seen whether it will be too late for Warhammer 40.000: Inquisitor - Martyr as many already consider it to be dead in the water.